Pippi P.
Computer Engineer, Game Dev, PM.
🎓 B.S. Computer Engineering @Boston University ‘26
📍 Boston, Massachusetts
🌏 Speaks English, Mandarin.
Projects
Fully customized metahuman built using UE pipeline.
My solo entry won first place in a 9-day game jam competition.
Original app idea for a product management project
using Android Studio & Firebase Cloud Database
Analyze the the best airline to avoid delay in different season.
Immersive game with Rigging + Cinemachine
Design + Assembly using Onshape CAD and Arduino
Using Astar Pathfinding
Using Onshape
Logo redesign
Experiences
R&D Technical Intern, Advanced Technology Interactive
Universal Creative
Orlando, FL
Internship
January - August 2024
- Worked in ATI R&D department, researched new interactive technology, contributed to design, iteration, and testing for blue-sky project for Universal park attraction innovation.
IT Support Technician, Information System & Technology
Boston University
Boston, MA
Part-Time
August 2022 - December 2023
- Communicated with clients to troubleshoot hardware and software in-person and on call.
- Delivered technical support for technology solutions relating to software licensing, DUO authentication, password reset.
- Trained new staff on addressing technical issues and on handling customer services.
Read more about me in:
Computer Engineering
I am passionate about working on projects that makes an impact on the community.
Game Development
I am an indie game developer that build 2D and 3D games primarily using Unity.
Product Management
I am passionate about collaborating with teams of people and solving problems.
Design
I create UI, 2D and 3D for apps, games, promotional posters for organizations.