Pippi P.
Computer Engineer, Game Dev, PM.
🎓 B.S. Computer Engineering @Boston University ‘26
📍 Boston, Massachusetts
🌏 Speaks English, Mandarin.
Projects
My solo entry that won first place in a 9-day game jam competition.
Original app idea for a product management project
Analyze the the best airline to avoid delay in different season.
using Android Studio & Firebase Cloud Database
Experiences
R&D Technical Intern, Advanced Technology Interactive
Universal Creative
Orlando, FL
Co-Op
January 2024 - Present
- Researched, designed, and improved RL task and configuration for quadruped locomotion and stylized Physics-based character control training (AMP). Trained and deployed bipedal and quadrupedal robots from accelerated simulated environment (Nvidia Isaac Gym) to physical robots, improved locomotion efficiency and lowered energy cost by average 35%.
- Designed and streamlined conversational Metahuman AI in Unreal Engine, with OpenAI’s speech-to-text, ChatGPT API, Azure text-to-Speech, and audio-to-speech-graphics, creating a conversation experience with fully-rigged facial lip-syncing animation and speech generated on runtime within 7 seconds latency.
- Utilized available time, proposed and led independent project, plan and design timeline and scope, applied and received R&D funding. Made prototype with Onshape and Hardware tools. Adhered to strict timeline, delivered project on time, presented to company executive with positive feedback. Project Prototype taken to next phase of production. Patent under evaluation process.
- Designed internal flask server tool, streamlined project framework, accelerated project iterative efficiency by 90%.
- Utilizing Unreal Engine, Unity for C#, C++, and Python programming, contributing to the design and testing of Universal Creative attractions and park systems.
- Collaborated in the writing and development of project scopes, curating and adhering to strict project timelines.
- Designed internal tool, streamlined project framework, accelerated iterative efficiency by 90%.
- Engaged in the development and integration of technology mock-ups, contributing insights to the Advanced Technology Team's R&D projects.
IT Support Technician, Information System & Technology
Boston University
Boston, MA
Part-Time
August 2022 - December 2023
- Communicated with clients to troubleshoot hardware and software in-person and on call.
- Delivered technical support for technology solutions relating to software licensing, DUO authentication, password reset.
- Trained new staff on addressing technical issues and on handling customer services.
Read more about me in:
Computer Engineering
I am passionate about working on projects that makes an impact on the community.
Game Development
I am an indie game developer that build 2D and 3D games primarily using Unity.
Product Management
I am passionate about collaborating with teams of people and solving problems.
Design
I create UI, 2D and 3D for apps, games, promotional posters for organizations.