Pippi P.
Computer Engineer, Game Dev, PM.
🎓 B.S. Computer Engineering @Boston University ‘26
📍 Boston, Massachusetts
🌏 Speaks English, Mandarin.
Projects
My solo entry that won first place in a 9-day game jam competition.
Original app idea for a product management project
Analyze the the best airline to avoid delay in different season.
Immersive game with Rigging + Cinemachine
using Android Studio & Firebase Cloud Database
Design + Assembly using Onshape CAD and Arduino
Using Astar Pathfinding
Using Onshape
Logo redesign
Experiences
R&D Technical Intern, Advanced Technology Interactive
Universal Creative
Orlando, FL
Co-Op
January 2024 - Present
- Designed high-fidelity, customized metahuman from scanned facial mesh, designed custom groom in Maya XGen; work got featured and displayed at major internal company event by CCO of Universal Creative.
- Using Unreal Engine, Designed and streamlined conversational Metahuman with OpenAI Whisper transcription tool, ChatGPT API, Azure text-to-Speech API, and Speech Graphics, created conversation experience with fully-rigged facial lip-syncing animation and speech generated on runtime.
- Researched, designed, and improved RL task and configuration for quadruped robot locomotion and stylized physics-based character control training (AMP). Perform cross-platform coordinate space conversion. Trained and deployed policy for quadrupedal robots from accelerated simulated environment (NVIDIA Isaac Lab), improved locomotion efficiency.
- Utilized available work time, proposed and led independent project, planned and designed timeline and scope, applied and received R&D funding. Adhered to strict timeline, delivered project on time, presented to company executive with positive feedback. Project Prototype taken to next phase of production. Patent under evaluation process.
- Designed various internal tools using Python, C++, Flask, accelerated project iterative efficiency by 200%.
IT Support Technician, Information System & Technology
Boston University
Boston, MA
Part-Time
August 2022 - December 2023
- Communicated with clients to troubleshoot hardware and software in-person and on call.
- Delivered technical support for technology solutions relating to software licensing, DUO authentication, password reset.
- Trained new staff on addressing technical issues and on handling customer services.
Read more about me in:
Computer Engineering
I am passionate about working on projects that makes an impact on the community.
Game Development
I am an indie game developer that build 2D and 3D games primarily using Unity.
Product Management
I am passionate about collaborating with teams of people and solving problems.
Design
I create UI, 2D and 3D for apps, games, promotional posters for organizations.